Monday, October 24, 2016

Mindstructions on how to properly play a mind game

The following game is fictional. Any resemblance to actual persons or events is entirely coincidental. Or not.

Description: I will get close to you and you will fall in love with me. This game -with no name- is one of the classic mind games to gain, preserve and acquire control, primarily intented for manipulative narcissists, cynicals and even victims in denial who avoid any kind of emotional attachment. The aim of the game is to sharpen and increase the skill level of mental manipulation and emotional intelligence of the subject.

Rules: These are some standard rules of PDA that are absolute and inviolable:
1. Do not hold my hand (neither in public, nor in private.)
2. Do not lay your head in my lap.
3. Do not let me caress your hair or face.

Mindstructions:
Every time I flirt with you and make you smile, try to impress you, show you that I like you through body language, give you over-exaggerated smiles and long stares, try to get you to open emotionally, or favor you more than the others, you will earn 1 point.

Every time you ignore or neglect me, reject me, criticize me, hurt my pride, belittle me in front of everyone, make me look stupid, or talk about me behind my back, I will earn 1 point.

Every time we try each other’s patience or push each other to our limits, the one first to explode will lose 1 point.

Every time I try psychological tricks or mind games on you and you fall right into my trap, I will earn 2 points. Similarly, whenever I fall into your trap, you will earn 2 points.

Every time you call me “crazy” or “psycho”, I earn 5 bonus points. Similarly, if you kiss me with your own initiative. Same if you yell at me. You, on the other hand, will earn the bonus points every time I squeeze and hug you so tight you feel like suffocating.

Bonus tricks:
1. players can use “pawns” to earn more points from the emotional confusion of the opponent.
2. whoever decides first the field of action is more likely to win.
3. for more points you can confuse your opponent with consecutive unrelated questions (you can use this trick when you are in doubt or at a disadvantaged position, too.

Author’s note: There are no time constraints. It’s up to the players to settle the time limit.

Finish: the player who ends up with the most points, loses.

Wanna play?